# file: runme.m # This file illustrates the cross language polymorphism using directors. example # CEO class, which overrides Employee::getPosition(). CEO=@(name) subclass(example.Manager(name),'getPosition',@(self) "CEO"); # Create an instance of our employee extension class, CEO. The calls to # getName() and getPosition() are standard, the call to getTitle() uses # the director wrappers to call CEO.getPosition. e = CEO("Alice") e = CEO("Alice"); printf("%s is a %s\n",e.getName(),e.getPosition()); printf("Just call her \"%s\"\n",e.getTitle()); printf("----------------------\n"); # Create a new EmployeeList instance. This class does not have a C++ # director wrapper, but can be used freely with other classes that do. list = example.EmployeeList(); # EmployeeList owns its items, so we must surrender ownership of objects # we add. This involves first calling the __disown__ method to tell the # C++ director to start reference counting. We reassign the resulting # weakref.proxy to e so that no hard references remain. This can also be # done when the object is constructed, as in: e = # CEO("Alice").__disown() e = e.__disown(); list.addEmployee(e); printf("----------------------\n"); # Now we access the first four items in list (three are C++ objects that # EmployeeList's constructor adds, the last is our CEO). The virtual # methods of all these instances are treated the same. For items 0, 1, and # 2, both all methods resolve in C++. For item 3, our CEO, getTitle calls # getPosition which resolves in Octave. The call to getPosition is # slightly different, however, from the e.getPosition() call above, since # now the object reference has been "laundered" by passing through # EmployeeList as an Employee*. Previously, Octave resolved the call # immediately in CEO, but now Octave thinks the object is an instance of # class Employee (actually EmployeePtr). So the call passes through the # Employee proxy class and on to the C wrappers and C++ director, # eventually ending up back at the CEO implementation of getPosition(). # The call to getTitle() for item 3 runs the C++ Employee::getTitle() # method, which in turn calls getPosition(). This virtual method call # passes down through the C++ director class to the Octave implementation # in CEO. All this routing takes place transparently. printf("(position, title) for items 0-3:\n"); for i=0:3, printf(" %s, \"%s\"\n",list.get_item(i).getPosition(), list.get_item(i).getTitle()); endfor printf("----------------------\n"); # Time to delete the EmployeeList, which will delete all the Employee* # items it contains. The last item is our CEO, which gets destroyed as its # reference count goes to zero. The Octave destructor runs, and is still # able to call self.getName() since the underlying C++ object still # exists. After this destructor runs the remaining C++ destructors run as # usual to destroy the object. clear list; printf("----------------------\n"); # All done. printf("octave exit\n");